Able Seaman
Able Seaman have melted some of the lead normally used for ballast and affixed it to the end of a staff.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Sailor |
Advances to: | Deck Master |
Cost: | 25 |
HP: | 49 |
Movement: | 5 |
XP: | 49 |
Level: | 2 |
Alignment: | neutral |
ID | Able Seaman |
Abilities: |
Attacks (damage - count)
Staff melee | 14 - 2 impact | firststrike |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |