Able Seaman
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Able Seaman have melted some of the lead normally used for ballast and affixed it to the end of a staff.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Sailor |
Advances to: | Deck Master |
Cost: | 25 |
HP: | 49 |
Movement: | 5 |
XP: | 49 |
Level: | 2 |
Alignment: | neutral |
ID | Able Seaman |
Abilities: |
Attacks (damage - count)
![]() | Staff melee | 14 - 2 impact | firststrike |
Resistances
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blade | 10% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 10% | ![]() |
arcane | 20% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 50% |
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Deep Water | 3 | 30% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 3 | 20% |
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Hills | 2 | 50% |
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Mountains | 3 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |